Zelda: Tears of the Kingdom – Players Struggling in Tutorial Area

Newest Addition to the Zelda Franchise

In 2017, Nintendo revolutionized the open world genre of video games with the release of The Legend of Zelda: Breath of the Wild. Unlike previous games in the series that followed a structured approach, Breath of the Wild introduced players to a vast, open map of Hyrule and allowed them the freedom to embark on their own unique adventures. Alongside engaging battles against creatures like Bokoblins, players could immerse themselves in the beauty of nature and even master the art of cooking.

Breath of the Wild proved to be a massive success, captivating a wide range of players who might not have considered themselves gamers before.

Now, after six years, Nintendo has unveiled the highly anticipated sequel, Tears of the Kingdom. This new installment takes place on the familiar map of Hyrule but expands the world both vertically and horizontally, offering even more breathtaking exploration opportunities for players to enjoy.

Players Struggling on Tutorial Stage

If you’re among the many players immersed in The Legend of Zelda: Tears of the Kingdom, you may find yourself still trudging through the initial part of the game. Some players have reported spending a surprising four to seven hours in the tutorial section, which can be quite unexpected for those who simply want to dive into the main campaign or venture towards encountering Ganondorf.

Zelda: Tears of the Kingdom Gameplay

In comparison to Breath of the Wild, the tutorial area in Tears of the Kingdom is notably larger. In Breath of the Wild, players could swiftly move on once Link acquired his paraglider. However, in Tears of the Kingdom, things are different. As soon as the opening cinematic concludes, players are transported to a sequence of sky-loft islands. To progress further into the game’s storyline, players must locate and complete four shrines. While this may not sound excessively challenging, it involves utilizing the Ultrahand to construct unique tools for navigating the islands. Consequently, reaching certain areas requires significantly more effort, involving intricate gadgetry fashioned from popsicle sticks, unlike Breath of the Wild, which was more lenient in restricting player exploration of its vast open world.

Players are split into two teams, generally into those who are enjoying the increased difficulty, and those who’re not willing to put in the grind for the stages. If you still haven’t picked up a copy yet for yourself, you can pick it up from Shopee here.


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